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Bridging the Uncanny Valley

Paul Debevec of USC’s Institute for Creative Technologies works in their graphics laboratory to try and create better computer simulations for education and entertainment. The challenge is creating a realistic human character that is synthetic that you can interact with - essentially bridging the uncanny valley - tricking you into believing they are “real”.

We talk about his recent work with USC’s Shoah Foundation to bring Holocaust Survivors to life, as well as VR: when it will get good and the hopes for VR storytelling to instill empathy.



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